LIB BFD, the Binary File Descriptor Library

First Edition--BFD version < 3.0

April 1991

{Steve Chamberlain}
{Cygnus Support}


Table of Contents


Introduction

BFD is a package which allows applications to use the same routines to operate on object files whatever the object file format. A new object file format can be supported simply by creating a new BFD back end and adding it to the library.

BFD is split into two parts: the front end, and the back ends (one for each object file format).

History

One spur behind BFD was the desire, on the part of the GNU 960 team at Intel Oregon, for interoperability of applications on their COFF and b.out file formats. Cygnus was providing GNU support for the team, and was contracted to provide the required functionality.

The name came from a conversation David Wallace was having with Richard Stallman about the library: RMS said that it would be quite hard--David said "BFD". Stallman was right, but the name stuck.

At the same time, Ready Systems wanted much the same thing, but for different object file formats: IEEE-695, Oasys, Srecords, a.out and 68k coff.

BFD was first implemented by members of Cygnus Support; Steve Chamberlain (sac@cygnus.com), John Gilmore (gnu@cygnus.com), K. Richard Pixley (rich@cygnus.com) and David Henkel-Wallace (gumby@cygnus.com).

How To Use BFD

To use the library, include `bfd.h' and link with `libbfd.a'.

BFD provides a common interface to the parts of an object file for a calling application.

When an application sucessfully opens a target file (object, archive, or whatever), a pointer to an internal structure is returned. This pointer points to a structure called bfd, described in `bfd.h'. Our convention is to call this pointer a BFD, and instances of it within code abfd. All operations on the target object file are applied as methods to the BFD. The mapping is defined within bfd.h in a set of macros, all beginning with `bfd_' to reduce namespace pollution.

For example, this sequence does what you would probably expect: return the number of sections in an object file attached to a BFD abfd.

#include "bfd.h"

unsigned int number_of_sections(abfd)
bfd *abfd;
{
  return bfd_count_sections(abfd);
}

The abstraction used within BFD is that an object file has:

Also, BFDs opened for archives have the additional attribute of an index and contain subordinate BFDs. This approach is fine for a.out and coff, but loses efficiency when applied to formats such as S-records and IEEE-695.

What BFD Version 2 Can Do

When an object file is opened, BFD subroutines automatically determine the format of the input object file. They then build a descriptor in memory with pointers to routines that will be used to access elements of the object file's data structures.

As different information from the the object files is required, BFD reads from different sections of the file and processes them. For example, a very common operation for the linker is processing symbol tables. Each BFD back end provides a routine for converting between the object file's representation of symbols and an internal canonical format. When the linker asks for the symbol table of an object file, it calls through a memory pointer to the routine from the relevant BFD back end which reads and converts the table into a canonical form. The linker then operates upon the canonical form. When the link is finished and the linker writes the output file's symbol table, another BFD back end routine is called to take the newly created symbol table and convert it into the chosen output format.

Information Loss

Information can be lost during output. The output formats supported by BFD do not provide identical facilities, and information which can be described in one form has nowhere to go in another format. One example of this is alignment information in b.out. There is nowhere in an a.out format file to store alignment information on the contained data, so when a file is linked from b.out and an a.out image is produced, alignment information will not propagate to the output file. (The linker will still use the alignment information internally, so the link is performed correctly).

Another example is COFF section names. COFF files may contain an unlimited number of sections, each one with a textual section name. If the target of the link is a format which does not have many sections (e.g., a.out) or has sections without names (e.g., the Oasys format), the link cannot be done simply. You can circumvent this problem by describing the desired input-to-output section mapping with the linker command language.

Information can be lost during canonicalization. The BFD internal canonical form of the external formats is not exhaustive; there are structures in input formats for which there is no direct representation internally. This means that the BFD back ends cannot maintain all possible data richness through the transformation between external to internal and back to external formats.

This limitation is only a problem when an application reads one format and writes another. Each BFD back end is responsible for maintaining as much data as possible, and the internal BFD canonical form has structures which are opaque to the BFD core, and exported only to the back ends. When a file is read in one format, the canonical form is generated for BFD and the application. At the same time, the back end saves away any information which may otherwise be lost. If the data is then written back in the same format, the back end routine will be able to use the canonical form provided by the BFD core as well as the information it prepared earlier. Since there is a great deal of commonality between back ends, there is no information lost when linking or copying big endian COFF to little endian COFF, or a.out to b.out. When a mixture of formats is linked, the information is only lost from the files whose format differs from the destination.

The BFD canonical object-file format

The greatest potential for loss of information occurs when there is the least overlap between the information provided by the source format, that stored by the canonical format, and that needed by the destination format. A brief description of the canonical form may help you understand which kinds of data you can count on preserving across conversions.

files
Information stored on a per-file basis includes target machine architecture, particular implementation format type, a demand pageable bit, and a write protected bit. Information like Unix magic numbers is not stored here--only the magic numbers' meaning, so a ZMAGIC file would have both the demand pageable bit and the write protected text bit set. The byte order of the target is stored on a per-file basis, so that big- and little-endian object files may be used with one another.
sections
Each section in the input file contains the name of the section, the section's original address in the object file, size and alignment information, various flags, and pointers into other BFD data structures.
symbols
Each symbol contains a pointer to the information for the object file which originally defined it, its name, its value, and various flag bits. When a BFD back end reads in a symbol table, it relocates all symbols to make them relative to the base of the section where they were defined. Doing this ensures that each symbol points to its containing section. Each symbol also has a varying amount of hidden private data for the BFD back end. Since the symbol points to the original file, the private data format for that symbol is accessible. ld can operate on a collection of symbols of wildly different formats without problems. Normal global and simple local symbols are maintained on output, so an output file (no matter its format) will retain symbols pointing to functions and to global, static, and common variables. Some symbol information is not worth retaining; in a.out, type information is stored in the symbol table as long symbol names. This information would be useless to most COFF debuggers; the linker has command line switches to allow users to throw it away. There is one word of type information within the symbol, so if the format supports symbol type information within symbols (for example, COFF, IEEE, Oasys) and the type is simple enough to fit within one word (nearly everything but aggregates), the information will be preserved.
relocation level
Each canonical BFD relocation record contains a pointer to the symbol to relocate to, the offset of the data to relocate, the section the data is in, and a pointer to a relocation type descriptor. Relocation is performed by passing messages through the relocation type descriptor and the symbol pointer. Therefore, relocations can be performed on output data using a relocation method that is only available in one of the input formats. For instance, Oasys provides a byte relocation format. A relocation record requesting this relocation type would point indirectly to a routine to perform this, so the relocation may be performed on a byte being written to a 68k COFF file, even though 68k COFF has no such relocation type.
line numbers
Object formats can contain, for debugging purposes, some form of mapping between symbols, source line numbers, and addresses in the output file. These addresses have to be relocated along with the symbol information. Each symbol with an associated list of line number records points to the first record of the list. The head of a line number list consists of a pointer to the symbol, which allows finding out the address of the function whose line number is being described. The rest of the list is made up of pairs: offsets into the section and line numbers. Any format which can simply derive this information can pass it successfully between formats (COFF, IEEE and Oasys).

BFD front end

typedef bfd

A BFD has type bfd; objects of this type are the cornerstone of any application using BFD. Using BFD consists of making references though the BFD and to data in the BFD.

Here is the structure that defines the type bfd. It contains the major data about the file and pointers to the rest of the data.


struct _bfd 
{
    /* The filename the application opened the BFD with.  */
    CONST char *filename;                

    /* A pointer to the target jump table.             */
    const struct bfd_target *xvec;

    /* To avoid dragging too many header files into every file that
       includes `bfd.h', IOSTREAM has been declared as a "char
       *", and MTIME as a "long".  Their correct types, to which they
       are cast when used, are "FILE *" and "time_t".    The iostream
       is the result of an fopen on the filename.  However, if the
       BFD_IN_MEMORY flag is set, then iostream is actually a pointer
       to a bfd_in_memory struct.  */
    PTR iostream;

    /* Is the file descriptor being cached?  That is, can it be closed as
       needed, and re-opened when accessed later?  */

    boolean cacheable;

    /* Marks whether there was a default target specified when the
       BFD was opened. This is used to select which matching algorithm
       to use to choose the back end. */

    boolean target_defaulted;

    /* The caching routines use these to maintain a
       least-recently-used list of BFDs */

    struct _bfd *lru_prev, *lru_next;

    /* When a file is closed by the caching routines, BFD retains
       state information on the file here: */

    file_ptr where;              

    /* and here: (``once'' means at least once) */

    boolean opened_once;

    /* Set if we have a locally maintained mtime value, rather than
       getting it from the file each time: */

    boolean mtime_set;

    /* File modified time, if mtime_set is true: */

    long mtime;          

    /* Reserved for an unimplemented file locking extension.*/

    int ifd;

    /* The format which belongs to the BFD. (object, core, etc.) */

    bfd_format format;

    /* The direction the BFD was opened with*/

    enum bfd_direction {no_direction = 0,
                        read_direction = 1,
                        write_direction = 2,
                        both_direction = 3} direction;

    /* Format_specific flags*/

    flagword flags;              

    /* Currently my_archive is tested before adding origin to
       anything. I believe that this can become always an add of
       origin, with origin set to 0 for non archive files.   */

    file_ptr origin;             

    /* Remember when output has begun, to stop strange things
       from happening. */
    boolean output_has_begun;

    /* Pointer to linked list of sections*/
    struct sec  *sections;

    /* The number of sections */
    unsigned int section_count;

    /* Stuff only useful for object files: 
       The start address. */
    bfd_vma start_address;

    /* Used for input and output*/
    unsigned int symcount;

    /* Symbol table for output BFD (with symcount entries) */
    struct symbol_cache_entry  **outsymbols;             

    /* Pointer to structure which contains architecture information*/
    const struct bfd_arch_info *arch_info;

    /* Stuff only useful for archives:*/
    PTR arelt_data;              
    struct _bfd *my_archive;     /* The containing archive BFD.  */
    struct _bfd *next;           /* The next BFD in the archive.  */
    struct _bfd *archive_head;   /* The first BFD in the archive.  */
    boolean has_armap;           

    /* A chain of BFD structures involved in a link.  */
    struct _bfd *link_next;

    /* A field used by _bfd_generic_link_add_archive_symbols.  This will
       be used only for archive elements.  */
    int archive_pass;

    /* Used by the back end to hold private data. */

    union 
      {
      struct aout_data_struct *aout_data;
      struct artdata *aout_ar_data;
      struct _oasys_data *oasys_obj_data;
      struct _oasys_ar_data *oasys_ar_data;
      struct coff_tdata *coff_obj_data;
      struct pe_tdata *pe_obj_data;
      struct xcoff_tdata *xcoff_obj_data;
      struct ecoff_tdata *ecoff_obj_data;
      struct ieee_data_struct *ieee_data;
      struct ieee_ar_data_struct *ieee_ar_data;
      struct srec_data_struct *srec_data;
      struct ihex_data_struct *ihex_data;
      struct tekhex_data_struct *tekhex_data;
      struct elf_obj_tdata *elf_obj_data;
      struct nlm_obj_tdata *nlm_obj_data;
      struct bout_data_struct *bout_data;
      struct sun_core_struct *sun_core_data;
      struct trad_core_struct *trad_core_data;
      struct som_data_struct *som_data;
      struct hpux_core_struct *hpux_core_data;
      struct hppabsd_core_struct *hppabsd_core_data;
      struct sgi_core_struct *sgi_core_data;
      struct lynx_core_struct *lynx_core_data;
      struct osf_core_struct *osf_core_data;
      struct cisco_core_struct *cisco_core_data;
      struct versados_data_struct *versados_data;
      struct netbsd_core_struct *netbsd_core_data;
      PTR any;
      } tdata;
  
    /* Used by the application to hold private data*/
    PTR usrdata;

  /* Where all the allocated stuff under this BFD goes.  This is a
     struct objalloc *, but we use PTR to avoid requiring the inclusion of
     objalloc.h.  */
    PTR memory;
};

Error reporting

Most BFD functions return nonzero on success (check their individual documentation for precise semantics). On an error, they call bfd_set_error to set an error condition that callers can check by calling bfd_get_error. If that returns bfd_error_system_call, then check errno.

The easiest way to report a BFD error to the user is to use bfd_perror.

Type bfd_error_type

The values returned by bfd_get_error are defined by the enumerated type bfd_error_type.


typedef enum bfd_error
{
  bfd_error_no_error = 0,
  bfd_error_system_call,
  bfd_error_invalid_target,
  bfd_error_wrong_format,
  bfd_error_invalid_operation,
  bfd_error_no_memory,
  bfd_error_no_symbols,
  bfd_error_no_armap,
  bfd_error_no_more_archived_files,
  bfd_error_malformed_archive,
  bfd_error_file_not_recognized,
  bfd_error_file_ambiguously_recognized,
  bfd_error_no_contents,
  bfd_error_nonrepresentable_section,
  bfd_error_no_debug_section,
  bfd_error_bad_value,
  bfd_error_file_truncated,
  bfd_error_file_too_big,
  bfd_error_invalid_error_code
} bfd_error_type;

bfd_get_error

Synopsis

bfd_error_type bfd_get_error (void);

Description
Return the current BFD error condition.

bfd_set_error

Synopsis

void bfd_set_error (bfd_error_type error_tag);

Description
Set the BFD error condition to be error_tag.

bfd_errmsg

Synopsis

CONST char *bfd_errmsg (bfd_error_type error_tag);

Description
Return a string describing the error error_tag, or the system error if error_tag is bfd_error_system_call.

bfd_perror

Synopsis

void bfd_perror (CONST char *message);

Description
Print to the standard error stream a string describing the last BFD error that occurred, or the last system error if the last BFD error was a system call failure. If message is non-NULL and non-empty, the error string printed is preceded by message, a colon, and a space. It is followed by a newline.

BFD error handler

Some BFD functions want to print messages describing the problem. They call a BFD error handler function. This function may be overriden by the program.

The BFD error handler acts like printf.


typedef void (*bfd_error_handler_type) PARAMS ((const char *, ...));

bfd_set_error_handler

Synopsis

bfd_error_handler_type bfd_set_error_handler (bfd_error_handler_type);

Description
Set the BFD error handler function. Returns the previous function.

bfd_set_error_program_name

Synopsis

void bfd_set_error_program_name (const char *);

Description
Set the program name to use when printing a BFD error. This is printed before the error message followed by a colon and space. The string must not be changed after it is passed to this function.

bfd_get_error_handler

Synopsis

bfd_error_handler_type bfd_get_error_handler (void);

Description
Return the BFD error handler function.

Symbols

bfd_get_reloc_upper_bound

Synopsis

long bfd_get_reloc_upper_bound(bfd *abfd, asection *sect);

Description
Return the number of bytes required to store the relocation information associated with section sect attached to bfd abfd. If an error occurs, return -1.

bfd_canonicalize_reloc

Synopsis

long bfd_canonicalize_reloc
   (bfd *abfd,
    asection *sec,
    arelent **loc,
    asymbol **syms);

Description
Call the back end associated with the open BFD abfd and translate the external form of the relocation information attached to sec into the internal canonical form. Place the table into memory at loc, which has been preallocated, usually by a call to bfd_get_reloc_upper_bound. Returns the number of relocs, or -1 on error.

The syms table is also needed for horrible internal magic reasons.

bfd_set_reloc

Synopsis

void bfd_set_reloc
   (bfd *abfd, asection *sec, arelent **rel, unsigned int count)

Description
Set the relocation pointer and count within section sec to the values rel and count. The argument abfd is ignored.

bfd_set_file_flags

Synopsis

boolean bfd_set_file_flags(bfd *abfd, flagword flags);

Description
Set the flag word in the BFD abfd to the value flags.

Possible errors are:

bfd_set_start_address

Synopsis

boolean bfd_set_start_address(bfd *abfd, bfd_vma vma);

Description
Make vma the entry point of output BFD abfd.

Returns
Returns true on success, false otherwise.

bfd_get_mtime

Synopsis

long bfd_get_mtime(bfd *abfd);

Description
Return the file modification time (as read from the file system, or from the archive header for archive members).

bfd_get_size

Synopsis

long bfd_get_size(bfd *abfd);

Description
Return the file size (as read from file system) for the file associated with BFD abfd.

The initial motivation for, and use of, this routine is not so we can get the exact size of the object the BFD applies to, since that might not be generally possible (archive members for example). It would be ideal if someone could eventually modify it so that such results were guaranteed.

Instead, we want to ask questions like "is this NNN byte sized object I'm about to try read from file offset YYY reasonable?" As as example of where we might do this, some object formats use string tables for which the first sizeof(long) bytes of the table contain the size of the table itself, including the size bytes. If an application tries to read what it thinks is one of these string tables, without some way to validate the size, and for some reason the size is wrong (byte swapping error, wrong location for the string table, etc.), the only clue is likely to be a read error when it tries to read the table, or a "virtual memory exhausted" error when it tries to allocate 15 bazillon bytes of space for the 15 bazillon byte table it is about to read. This function at least allows us to answer the quesion, "is the size reasonable?".

bfd_get_gp_size

Synopsis

int bfd_get_gp_size(bfd *abfd);

Description
Return the maximum size of objects to be optimized using the GP register under MIPS ECOFF. This is typically set by the -G argument to the compiler, assembler or linker.

bfd_set_gp_size

Synopsis

void bfd_set_gp_size(bfd *abfd, int i);

Description
Set the maximum size of objects to be optimized using the GP register under ECOFF or MIPS ELF. This is typically set by the -G argument to the compiler, assembler or linker.

bfd_scan_vma

Synopsis

bfd_vma bfd_scan_vma(CONST char *string, CONST char **end, int base);

Description
Convert, like strtoul, a numerical expression string into a bfd_vma integer, and return that integer. (Though without as many bells and whistles as strtoul.) The expression is assumed to be unsigned (i.e., positive). If given a base, it is used as the base for conversion. A base of 0 causes the function to interpret the string in hex if a leading "0x" or "0X" is found, otherwise in octal if a leading zero is found, otherwise in decimal.

Overflow is not detected.

bfd_copy_private_bfd_data

Synopsis

boolean bfd_copy_private_bfd_data(bfd *ibfd, bfd *obfd);

Description
Copy private BFD information from the BFD ibfd to the the BFD obfd. Return true on success, false on error. Possible error returns are:

#define bfd_copy_private_bfd_data(ibfd, obfd) \
     BFD_SEND (obfd, _bfd_copy_private_bfd_data, \
               (ibfd, obfd))

bfd_merge_private_bfd_data

Synopsis

boolean bfd_merge_private_bfd_data(bfd *ibfd, bfd *obfd);

Description
Merge private BFD information from the BFD ibfd to the the output file BFD obfd when linking. Return true on success, false on error. Possible error returns are:

#define bfd_merge_private_bfd_data(ibfd, obfd) \
     BFD_SEND (obfd, _bfd_merge_private_bfd_data, \
               (ibfd, obfd))

bfd_set_private_flags

Synopsis

boolean bfd_set_private_flags(bfd *abfd, flagword flags);

Description
Set private BFD flag information in the BFD abfd. Return true on success, false on error. Possible error returns are:

#define bfd_set_private_flags(abfd, flags) \
     BFD_SEND (abfd, _bfd_set_private_flags, \
               (abfd, flags))

stuff

Description
Stuff which should be documented:

#define bfd_sizeof_headers(abfd, reloc) \
     BFD_SEND (abfd, _bfd_sizeof_headers, (abfd, reloc))

#define bfd_find_nearest_line(abfd, sec, syms, off, file, func, line) \
     BFD_SEND (abfd, _bfd_find_nearest_line,  (abfd, sec, syms, off, file, func, line))

        /* Do these three do anything useful at all, for any back end?  */
#define bfd_debug_info_start(abfd) \
        BFD_SEND (abfd, _bfd_debug_info_start, (abfd))

#define bfd_debug_info_end(abfd) \
        BFD_SEND (abfd, _bfd_debug_info_end, (abfd))

#define bfd_debug_info_accumulate(abfd, section) \
        BFD_SEND (abfd, _bfd_debug_info_accumulate, (abfd, section))

#define bfd_stat_arch_elt(abfd, stat) \
        BFD_SEND (abfd, _bfd_stat_arch_elt,(abfd, stat))

#define bfd_update_armap_timestamp(abfd) \
        BFD_SEND (abfd, _bfd_update_armap_timestamp, (abfd))

#define bfd_set_arch_mach(abfd, arch, mach)\
        BFD_SEND ( abfd, _bfd_set_arch_mach, (abfd, arch, mach))

#define bfd_relax_section(abfd, section, link_info, again) \
       BFD_SEND (abfd, _bfd_relax_section, (abfd, section, link_info, again))

#define bfd_link_hash_table_create(abfd) \
       BFD_SEND (abfd, _bfd_link_hash_table_create, (abfd))

#define bfd_link_add_symbols(abfd, info) \
       BFD_SEND (abfd, _bfd_link_add_symbols, (abfd, info))

#define bfd_final_link(abfd, info) \
       BFD_SEND (abfd, _bfd_final_link, (abfd, info))

#define bfd_free_cached_info(abfd) \
       BFD_SEND (abfd, _bfd_free_cached_info, (abfd))

#define bfd_get_dynamic_symtab_upper_bound(abfd) \
       BFD_SEND (abfd, _bfd_get_dynamic_symtab_upper_bound, (abfd))

#define bfd_print_private_bfd_data(abfd, file)\
       BFD_SEND (abfd, _bfd_print_private_bfd_data, (abfd, file))

#define bfd_canonicalize_dynamic_symtab(abfd, asymbols) \
       BFD_SEND (abfd, _bfd_canonicalize_dynamic_symtab, (abfd, asymbols))

#define bfd_get_dynamic_reloc_upper_bound(abfd) \
       BFD_SEND (abfd, _bfd_get_dynamic_reloc_upper_bound, (abfd))

#define bfd_canonicalize_dynamic_reloc(abfd, arels, asyms) \
       BFD_SEND (abfd, _bfd_canonicalize_dynamic_reloc, (abfd, arels, asyms))

extern bfd_byte *bfd_get_relocated_section_contents
       PARAMS ((bfd *, struct bfd_link_info *,
                 struct bfd_link_order *, bfd_byte *,
                 boolean, asymbol **));

Memory usage

BFD keeps all of its internal structures in obstacks. There is one obstack per open BFD file, into which the current state is stored. When a BFD is closed, the obstack is deleted, and so everything which has been allocated by BFD for the closing file is thrown away.

BFD does not free anything created by an application, but pointers into bfd structures become invalid on a bfd_close; for example, after a bfd_close the vector passed to bfd_canonicalize_symtab is still around, since it has been allocated by the application, but the data that it pointed to are lost.

The general rule is to not close a BFD until all operations dependent upon data from the BFD have been completed, or all the data from within the file has been copied. To help with the management of memory, there is a function (bfd_alloc_size) which returns the number of bytes in obstacks associated with the supplied BFD. This could be used to select the greediest open BFD, close it to reclaim the memory, perform some operation and reopen the BFD again, to get a fresh copy of the data structures.

Initialization

These are the functions that handle initializing a BFD.

bfd_init

Synopsis

void bfd_init(void);

Description
This routine must be called before any other BFD function to initialize magical internal data structures.

Sections

The raw data contained within a BFD is maintained through the section abstraction. A single BFD may have any number of sections. It keeps hold of them by pointing to the first; each one points to the next in the list.

Sections are supported in BFD in section.c.

Section input

When a BFD is opened for reading, the section structures are created and attached to the BFD.

Each section has a name which describes the section in the outside world--for example, a.out would contain at least three sections, called .text, .data and .bss.

Names need not be unique; for example a COFF file may have several sections named .data.

Sometimes a BFD will contain more than the "natural" number of sections. A back end may attach other sections containing constructor data, or an application may add a section (using bfd_make_section) to the sections attached to an already open BFD. For example, the linker creates an extra section COMMON for each input file's BFD to hold information about common storage.

The raw data is not necessarily read in when the section descriptor is created. Some targets may leave the data in place until a bfd_get_section_contents call is made. Other back ends may read in all the data at once. For example, an S-record file has to be read once to determine the size of the data. An IEEE-695 file doesn't contain raw data in sections, but data and relocation expressions intermixed, so the data area has to be parsed to get out the data and relocations.

Section output

To write a new object style BFD, the various sections to be written have to be created. They are attached to the BFD in the same way as input sections; data is written to the sections using bfd_set_section_contents.

Any program that creates or combines sections (e.g., the assembler and linker) must use the asection fields output_section and output_offset to indicate the file sections to which each section must be written. (If the section is being created from scratch, output_section should probably point to the section itself and output_offset should probably be zero.)

The data to be written comes from input sections attached (via output_section pointers) to the output sections. The output section structure can be considered a filter for the input section: the output section determines the vma of the output data and the name, but the input section determines the offset into the output section of the data to be written.

E.g., to create a section "O", starting at 0x100, 0x123 long, containing two subsections, "A" at offset 0x0 (i.e., at vma 0x100) and "B" at offset 0x20 (i.e., at vma 0x120) the asection structures would look like:

   section name          "A"
     output_offset   0x00
     size            0x20
     output_section ----------->  section name    "O"
                             |    vma             0x100
   section name          "B" |    size            0x123
     output_offset   0x20    |
     size            0x103   |
     output_section  --------|

Link orders

The data within a section is stored in a link_order. These are much like the fixups in gas. The link_order abstraction allows a section to grow and shrink within itself.

A link_order knows how big it is, and which is the next link_order and where the raw data for it is; it also points to a list of relocations which apply to it.

The link_order is used by the linker to perform relaxing on final code. The compiler creates code which is as big as necessary to make it work without relaxing, and the user can select whether to relax. Sometimes relaxing takes a lot of time. The linker runs around the relocations to see if any are attached to data which can be shrunk, if so it does it on a link_order by link_order basis.

typedef asection

Here is the section structure:


typedef struct sec
{
        /* The name of the section; the name isn't a copy, the pointer is
        the same as that passed to bfd_make_section. */

    CONST char *name;

        /* Which section is it; 0..nth.      */

   int index;

        /* The next section in the list belonging to the BFD, or NULL. */

    struct sec *next;

        /* The field flags contains attributes of the section. Some
           flags are read in from the object file, and some are
           synthesized from other information.  */

    flagword flags;

#define SEC_NO_FLAGS   0x000

        /* Tells the OS to allocate space for this section when loading.
           This is clear for a section containing debug information
           only. */
#define SEC_ALLOC      0x001

        /* Tells the OS to load the section from the file when loading.
           This is clear for a .bss section. */
#define SEC_LOAD       0x002

        /* The section contains data still to be relocated, so there is
           some relocation information too. */
#define SEC_RELOC      0x004

#if 0   /* Obsolete ? */
#define SEC_BALIGN     0x008
#endif

        /* A signal to the OS that the section contains read only
          data. */
#define SEC_READONLY   0x010

        /* The section contains code only. */
#define SEC_CODE       0x020

        /* The section contains data only. */
#define SEC_DATA       0x040

        /* The section will reside in ROM. */
#define SEC_ROM        0x080

        /* The section contains constructor information. This section
           type is used by the linker to create lists of constructors and
           destructors used by g++. When a back end sees a symbol
           which should be used in a constructor list, it creates a new
           section for the type of name (e.g., __CTOR_LIST__), attaches
           the symbol to it, and builds a relocation. To build the lists
           of constructors, all the linker has to do is catenate all the
           sections called __CTOR_LIST__ and relocate the data
           contained within - exactly the operations it would peform on
           standard data. */
#define SEC_CONSTRUCTOR 0x100

        /* The section is a constuctor, and should be placed at the
          end of the text, data, or bss section(?). */
#define SEC_CONSTRUCTOR_TEXT 0x1100
#define SEC_CONSTRUCTOR_DATA 0x2100
#define SEC_CONSTRUCTOR_BSS  0x3100

        /* The section has contents - a data section could be
           SEC_ALLOC | SEC_HAS_CONTENTS; a debug section could be
           SEC_HAS_CONTENTS */
#define SEC_HAS_CONTENTS 0x200

        /* An instruction to the linker to not output the section
           even if it has information which would normally be written. */
#define SEC_NEVER_LOAD 0x400

        /* The section is a COFF shared library section.  This flag is
           only for the linker.  If this type of section appears in
           the input file, the linker must copy it to the output file
           without changing the vma or size.  FIXME: Although this
           was originally intended to be general, it really is COFF
           specific (and the flag was renamed to indicate this).  It
           might be cleaner to have some more general mechanism to
           allow the back end to control what the linker does with
           sections. */
#define SEC_COFF_SHARED_LIBRARY 0x800

        /* The section contains common symbols (symbols may be defined
           multiple times, the value of a symbol is the amount of
           space it requires, and the largest symbol value is the one
           used).  Most targets have exactly one of these (which we
           translate to bfd_com_section_ptr), but ECOFF has two. */
#define SEC_IS_COMMON 0x8000

        /* The section contains only debugging information.  For
           example, this is set for ELF .debug and .stab sections.
           strip tests this flag to see if a section can be
           discarded. */
#define SEC_DEBUGGING 0x10000

        /* The contents of this section are held in memory pointed to
           by the contents field.  This is checked by
           bfd_get_section_contents, and the data is retrieved from
           memory if appropriate.  */
#define SEC_IN_MEMORY 0x20000

        /* The contents of this section are to be excluded by the
           linker for executable and shared objects unless those
           objects are to be further relocated.  */
#define SEC_EXCLUDE 0x40000

       /* The contents of this section are to be sorted by the
          based on the address specified in the associated symbol
          table.  */
#define SEC_SORT_ENTRIES 0x80000

       /* When linking, duplicate sections of the same name should be
          discarded, rather than being combined into a single section as
          is usually done.  This is similar to how common symbols are
          handled.  See SEC_LINK_DUPLICATES below.  */
#define SEC_LINK_ONCE 0x100000

       /* If SEC_LINK_ONCE is set, this bitfield describes how the linker
          should handle duplicate sections.  */
#define SEC_LINK_DUPLICATES 0x600000

       /* This value for SEC_LINK_DUPLICATES means that duplicate
          sections with the same name should simply be discarded. */
#define SEC_LINK_DUPLICATES_DISCARD 0x0

       /* This value for SEC_LINK_DUPLICATES means that the linker
          should warn if there are any duplicate sections, although
          it should still only link one copy.  */
#define SEC_LINK_DUPLICATES_ONE_ONLY 0x200000

       /* This value for SEC_LINK_DUPLICATES means that the linker
          should warn if any duplicate sections are a different size.  */
#define SEC_LINK_DUPLICATES_SAME_SIZE 0x400000

       /* This value for SEC_LINK_DUPLICATES means that the linker
          should warn if any duplicate sections contain different
          contents.  */
#define SEC_LINK_DUPLICATES_SAME_CONTENTS 0x600000

       /* This section was created by the linker as part of dynamic
          relocation or other arcane processing.  It is skipped when
          going through the first-pass output, trusting that someone
          else up the line will take care of it later.  */
#define SEC_LINKER_CREATED 0x800000

       /*  End of section flags.  */

       /* Some internal packed boolean fields.  */

       /* See the vma field.  */
       unsigned int user_set_vma : 1;

       /* Whether relocations have been processed.  */
       unsigned int reloc_done : 1;

       /* A mark flag used by some of the linker backends.  */
       unsigned int linker_mark : 1;

       /* End of internal packed boolean fields.  */

       /*  The virtual memory address of the section - where it will be
           at run time.  The symbols are relocated against this.  The
           user_set_vma flag is maintained by bfd; if it's not set, the
           backend can assign addresses (for example, in a.out, where
           the default address for .data is dependent on the specific
           target and various flags).  */

   bfd_vma vma;

       /*  The load address of the section - where it would be in a
           rom image; really only used for writing section header
           information. */

   bfd_vma lma;

        /* The size of the section in bytes, as it will be output.
           contains a value even if the section has no contents (e.g., the
           size of .bss). This will be filled in after relocation */

   bfd_size_type _cooked_size;

        /* The original size on disk of the section, in bytes.  Normally this
           value is the same as the size, but if some relaxing has
           been done, then this value will be bigger.  */

   bfd_size_type _raw_size;

        /* If this section is going to be output, then this value is the
           offset into the output section of the first byte in the input
           section. E.g., if this was going to start at the 100th byte in
           the output section, this value would be 100. */

   bfd_vma output_offset;

        /* The output section through which to map on output. */

   struct sec *output_section;

        /* The alignment requirement of the section, as an exponent of 2 -
           e.g., 3 aligns to 2^3 (or 8). */

   unsigned int alignment_power;

        /* If an input section, a pointer to a vector of relocation
           records for the data in this section. */

   struct reloc_cache_entry *relocation;

        /* If an output section, a pointer to a vector of pointers to
           relocation records for the data in this section. */

   struct reloc_cache_entry **orelocation;

        /* The number of relocation records in one of the above  */

   unsigned reloc_count;

        /* Information below is back end specific - and not always used
           or updated.  */

        /* File position of section data    */

   file_ptr filepos;

        /* File position of relocation info */

   file_ptr rel_filepos;

        /* File position of line data       */

   file_ptr line_filepos;

        /* Pointer to data for applications */

   PTR userdata;

        /* If the SEC_IN_MEMORY flag is set, this points to the actual
           contents.  */
   unsigned char *contents;

        /* Attached line number information */

   alent *lineno;

        /* Number of line number records   */

   unsigned int lineno_count;

        /* When a section is being output, this value changes as more
           linenumbers are written out */

   file_ptr moving_line_filepos;

        /* What the section number is in the target world  */

   int target_index;

   PTR used_by_bfd;

        /* If this is a constructor section then here is a list of the
           relocations created to relocate items within it. */

   struct relent_chain *constructor_chain;

        /* The BFD which owns the section. */

   bfd *owner;

        /* A symbol which points at this section only */
   struct symbol_cache_entry *symbol;
   struct symbol_cache_entry **symbol_ptr_ptr;

   struct bfd_link_order *link_order_head;
   struct bfd_link_order *link_order_tail;
} asection ;

    /* These sections are global, and are managed by BFD.  The application
       and target back end are not permitted to change the values in
       these sections.  New code should use the section_ptr macros rather
       than referring directly to the const sections.  The const sections
       may eventually vanish.  */
#define BFD_ABS_SECTION_NAME "*ABS*"
#define BFD_UND_SECTION_NAME "*UND*"
#define BFD_COM_SECTION_NAME "*COM*"
#define BFD_IND_SECTION_NAME "*IND*"

    /* the absolute section */
extern const asection bfd_abs_section;
#define bfd_abs_section_ptr ((asection *) &bfd_abs_section)
#define bfd_is_abs_section(sec) ((sec) == bfd_abs_section_ptr)
    /* Pointer to the undefined section */
extern const asection bfd_und_section;
#define bfd_und_section_ptr ((asection *) &bfd_und_section)
#define bfd_is_und_section(sec) ((sec) == bfd_und_section_ptr)
    /* Pointer to the common section */
extern const asection bfd_com_section;
#define bfd_com_section_ptr ((asection *) &bfd_com_section)
    /* Pointer to the indirect section */
extern const asection bfd_ind_section;
#define bfd_ind_section_ptr ((asection *) &bfd_ind_section)
#define bfd_is_ind_section(sec) ((sec) == bfd_ind_section_ptr)

extern const struct symbol_cache_entry * const bfd_abs_symbol;
extern const struct symbol_cache_entry * const bfd_com_symbol;
extern const struct symbol_cache_entry * const bfd_und_symbol;
extern const struct symbol_cache_entry * const bfd_ind_symbol;
#define bfd_get_section_size_before_reloc(section) \
     (section->reloc_done ? (abort(),1): (section)->_raw_size)
#define bfd_get_section_size_after_reloc(section) \
     ((section->reloc_done) ? (section)->_cooked_size: (abort(),1))

Section prototypes

These are the functions exported by the section handling part of BFD.

bfd_get_section_by_name

Synopsis

asection *bfd_get_section_by_name(bfd *abfd, CONST char *name);

Description
Run through abfd and return the one of the asections whose name matches name, otherwise NULL. See section Sections, for more information.

This should only be used in special cases; the normal way to process all sections of a given name is to use bfd_map_over_sections and strcmp on the name (or better yet, base it on the section flags or something else) for each section.

bfd_make_section_old_way

Synopsis

asection *bfd_make_section_old_way(bfd *abfd, CONST char *name);

Description
Create a new empty section called name and attach it to the end of the chain of sections for the BFD abfd. An attempt to create a section with a name which is already in use returns its pointer without changing the section chain.

It has the funny name since this is the way it used to be before it was rewritten....

Possible errors are:

bfd_make_section_anyway

Synopsis

asection *bfd_make_section_anyway(bfd *abfd, CONST char *name);

Description
Create a new empty section called name and attach it to the end of the chain of sections for abfd. Create a new section even if there is already a section with that name.

Return NULL and set bfd_error on error; possible errors are:

bfd_make_section

Synopsis

asection *bfd_make_section(bfd *, CONST char *name);

Description
Like bfd_make_section_anyway, but return NULL (without calling bfd_set_error ()) without changing the section chain if there is already a section named name. If there is an error, return NULL and set bfd_error.

bfd_set_section_flags

Synopsis

boolean bfd_set_section_flags(bfd *abfd, asection *sec, flagword flags);

Description
Set the attributes of the section sec in the BFD abfd to the value flags. Return true on success, false on error. Possible error returns are:

bfd_map_over_sections

Synopsis

void bfd_map_over_sections(bfd *abfd,
    void (*func)(bfd *abfd,
    asection *sect,
    PTR obj),
    PTR obj);

Description
Call the provided function func for each section attached to the BFD abfd, passing obj as an argument. The function will be called as if by

       func(abfd, the_section, obj);

This is the prefered method for iterating over sections; an alternative would be to use a loop:

          section *p;
          for (p = abfd->sections; p != NULL; p = p->next)
             func(abfd, p, ...)

bfd_set_section_size

Synopsis

boolean bfd_set_section_size(bfd *abfd, asection *sec, bfd_size_type val);

Description
Set sec to the size val. If the operation is ok, then true is returned, else false.

Possible error returns:

bfd_set_section_contents

Synopsis

boolean bfd_set_section_contents
   (bfd *abfd,
    asection *section,
    PTR data,
    file_ptr offset,
    bfd_size_type count);

Description
Sets the contents of the section section in BFD abfd to the data starting in memory at data. The data is written to the output section starting at offset offset for count bytes.

Normally true is returned, else false. Possible error returns are:

This routine is front end to the back end function _bfd_set_section_contents.

bfd_get_section_contents

Synopsis

boolean bfd_get_section_contents
   (bfd *abfd, asection *section, PTR location,
    file_ptr offset, bfd_size_type count);

Description
Read data from section in BFD abfd into memory starting at location. The data is read at an offset of offset from the start of the input section, and is read for count bytes.

If the contents of a constructor with the SEC_CONSTRUCTOR flag set are requested or if the section does not have the SEC_HAS_CONTENTS flag set, then the location is filled with zeroes. If no errors occur, true is returned, else false.

bfd_copy_private_section_data

Synopsis

boolean bfd_copy_private_section_data(bfd *ibfd, asection *isec, bfd *obfd, asection *osec);

Description
Copy private section information from isec in the BFD ibfd to the section osec in the BFD obfd. Return true on success, false on error. Possible error returns are:

#define bfd_copy_private_section_data(ibfd, isection, obfd, osection) \
     BFD_SEND (obfd, _bfd_copy_private_section_data, \
               (ibfd, isection, obfd, osection))

Symbols

BFD tries to maintain as much symbol information as it can when it moves information from file to file. BFD passes information to applications though the asymbol structure. When the application requests the symbol table, BFD reads the table in the native form and translates parts of it into the internal format. To maintain more than the information passed to applications, some targets keep some information "behind the scenes" in a structure only the particular back end knows about. For example, the coff back end keeps the original symbol table structure as well as the canonical structure when a BFD is read in. On output, the coff back end can reconstruct the output symbol table so that no information is lost, even information unique to coff which BFD doesn't know or understand. If a coff symbol table were read, but were written through an a.out back end, all the coff specific information would be lost. The symbol table of a BFD is not necessarily read in until a canonicalize request is made. Then the BFD back end fills in a table provided by the application with pointers to the canonical information. To output symbols, the application provides BFD with a table of pointers to pointers to asymbols. This allows applications like the linker to output a symbol as it was read, since the "behind the scenes" information will be still available.

Reading symbols

There are two stages to reading a symbol table from a BFD: allocating storage, and the actual reading process. This is an excerpt from an application which reads the symbol table:

         long storage_needed;
         asymbol **symbol_table;
         long number_of_symbols;
         long i;

         storage_needed = bfd_get_symtab_upper_bound (abfd);

         if (storage_needed < 0)
           FAIL

         if (storage_needed == 0) {
            return ;
         }
         symbol_table = (asymbol **) xmalloc (storage_needed);
           ...
         number_of_symbols =
            bfd_canonicalize_symtab (abfd, symbol_table);

         if (number_of_symbols < 0)
           FAIL

         for (i = 0; i < number_of_symbols; i++) {
            process_symbol (symbol_table[i]);
         }

All storage for the symbols themselves is in an objalloc connected to the BFD; it is freed when the BFD is closed.

Writing symbols

Writing of a symbol table is automatic when a BFD open for writing is closed. The application attaches a vector of pointers to pointers to symbols to the BFD being written, and fills in the symbol count. The close and cleanup code reads through the table provided and performs all the necessary operations. The BFD output code must always be provided with an "owned" symbol: one which has come from another BFD, or one which has been created using bfd_make_empty_symbol. Here is an example showing the creation of a symbol table with only one element:

       #include "bfd.h"
       main()
       {
         bfd *abfd;
         asymbol *ptrs[2];
         asymbol *new;

         abfd = bfd_openw("foo","a.out-sunos-big");
         bfd_set_format(abfd, bfd_object);
         new = bfd_make_empty_symbol(abfd);
         new->name = "dummy_symbol";
         new->section = bfd_make_section_old_way(abfd, ".text");
         new->flags = BSF_GLOBAL;
         new->value = 0x12345;

         ptrs[0] = new;
         ptrs[1] = (asymbol *)0;

         bfd_set_symtab(abfd, ptrs, 1);
         bfd_close(abfd);
       }

       ./makesym
       nm foo
       00012345 A dummy_symbol

Many formats cannot represent arbitary symbol information; for instance, the a.out object format does not allow an arbitary number of sections. A symbol pointing to a section which is not one of .text, .data or .bss cannot be described.

Mini Symbols

Mini symbols provide read-only access to the symbol table. They use less memory space, but require more time to access. They can be useful for tools like nm or objdump, which may have to handle symbol tables of extremely large executables.

The bfd_read_minisymbols function will read the symbols into memory in an internal form. It will return a void * pointer to a block of memory, a symbol count, and the size of each symbol. The pointer is allocated using malloc, and should be freed by the caller when it is no longer needed.

The function bfd_minisymbol_to_symbol will take a pointer to a minisymbol, and a pointer to a structure returned by bfd_make_empty_symbol, and return a asymbol structure. The return value may or may not be the same as the value from bfd_make_empty_symbol which was passed in.

typedef asymbol

An asymbol has the form:


typedef struct symbol_cache_entry
{
       /* A pointer to the BFD which owns the symbol. This information
          is necessary so that a back end can work out what additional
          information (invisible to the application writer) is carried
          with the symbol.

          This field is *almost* redundant, since you can use section->owner
          instead, except that some symbols point to the global sections
          bfd_{abs,com,und}_section.  This could be fixed by making
          these globals be per-bfd (or per-target-flavor).  FIXME. */

  struct _bfd *the_bfd; /* Use bfd_asymbol_bfd(sym) to access this field. */

       /* The text of the symbol. The name is left alone, and not copied; the
          application may not alter it. */
  CONST char *name;

       /* The value of the symbol.  This really should be a union of a
          numeric value with a pointer, since some flags indicate that
          a pointer to another symbol is stored here.  */
  symvalue value;

       /* Attributes of a symbol: */

#define BSF_NO_FLAGS    0x00

       /* The symbol has local scope; static in C. The value
          is the offset into the section of the data. */
#define BSF_LOCAL      0x01

       /* The symbol has global scope; initialized data in C. The
          value is the offset into the section of the data. */
#define BSF_GLOBAL     0x02

       /* The symbol has global scope and is exported. The value is
          the offset into the section of the data. */
#define BSF_EXPORT     BSF_GLOBAL /* no real difference */

       /* A normal C symbol would be one of:
          BSF_LOCAL, BSF_FORT_COMM,  BSF_UNDEFINED or
          BSF_GLOBAL */

       /* The symbol is a debugging record. The value has an arbitary
          meaning. */
#define BSF_DEBUGGING  0x08

       /* The symbol denotes a function entry point.  Used in ELF,
          perhaps others someday.  */
#define BSF_FUNCTION    0x10

       /* Used by the linker. */
#define BSF_KEEP        0x20
#define BSF_KEEP_G      0x40

       /* A weak global symbol, overridable without warnings by
          a regular global symbol of the same name.  */
#define BSF_WEAK        0x80

       /* This symbol was created to point to a section, e.g. ELF's
          STT_SECTION symbols.  */
#define BSF_SECTION_SYM 0x100

       /* The symbol used to be a common symbol, but now it is
          allocated. */
#define BSF_OLD_COMMON  0x200

       /* The default value for common data. */
#define BFD_FORT_COMM_DEFAULT_VALUE 0

       /* In some files the type of a symbol sometimes alters its
          location in an output file - ie in coff a ISFCN symbol
          which is also C_EXT symbol appears where it was
          declared and not at the end of a section.  This bit is set
          by the target BFD part to convey this information. */

#define BSF_NOT_AT_END    0x400

       /* Signal that the symbol is the label of constructor section. */
#define BSF_CONSTRUCTOR   0x800

       /* Signal that the symbol is a warning symbol.  The name is a
          warning.  The name of the next symbol is the one to warn about;
          if a reference is made to a symbol with the same name as the next
          symbol, a warning is issued by the linker. */
#define BSF_WARNING       0x1000

       /* Signal that the symbol is indirect.  This symbol is an indirect
          pointer to the symbol with the same name as the next symbol. */
#define BSF_INDIRECT      0x2000

       /* BSF_FILE marks symbols that contain a file name.  This is used
          for ELF STT_FILE symbols.  */
#define BSF_FILE          0x4000

       /* Symbol is from dynamic linking information.  */
#define BSF_DYNAMIC       0x8000

       /* The symbol denotes a data object.  Used in ELF, and perhaps
          others someday.  */
#define BSF_OBJECT        0x10000

  flagword flags;

       /* A pointer to the section to which this symbol is
          relative.  This will always be non NULL, there are special
          sections for undefined and absolute symbols.  */
  struct sec *section;

       /* Back end special data.  */
  union
    {
      PTR p;
      bfd_vma i;
    } udata;

} asymbol;

Symbol handling functions

bfd_get_symtab_upper_bound

Description
Return the number of bytes required to store a vector of pointers to asymbols for all the symbols in the BFD abfd, including a terminal NULL pointer. If there are no symbols in the BFD, then return 0. If an error occurs, return -1.

#define bfd_get_symtab_upper_bound(abfd) \
     BFD_SEND (abfd, _bfd_get_symtab_upper_bound, (abfd))

bfd_is_local_label

Synopsis

boolean bfd_is_local_label(bfd *abfd, asymbol *sym);

Description
Return true if the given symbol sym in the BFD abfd is a compiler generated local label, else return false.

bfd_is_local_label_name

Synopsis

boolean bfd_is_local_label_name(bfd *abfd, const char *name);

Description
Return true if a symbol with the name name in the BFD abfd is a compiler generated local label, else return false. This just checks whether the name has the form of a local label.

#define bfd_is_local_label_name(abfd, name) \
     BFD_SEND (abfd, _bfd_is_local_label_name, (abfd, name))

bfd_canonicalize_symtab

Description
Read the symbols from the BFD abfd, and fills in the vector location with pointers to the symbols and a trailing NULL. Return the actual number of symbol pointers, not including the NULL.

#define bfd_canonicalize_symtab(abfd, location) \
     BFD_SEND (abfd, _bfd_canonicalize_symtab,\
                  (abfd, location))

bfd_set_symtab

Synopsis

boolean bfd_set_symtab (bfd *abfd, asymbol **location, unsigned int count);

Description
Arrange that when the output BFD abfd is closed, the table location of count pointers to symbols will be written.

bfd_print_symbol_vandf

Synopsis

void bfd_print_symbol_vandf(PTR file, asymbol *symbol);

Description
Print the value and flags of the symbol supplied to the stream file.

bfd_make_empty_symbol

Description
Create a new asymbol structure for the BFD abfd and return a pointer to it.

This routine is necessary because each back end has private information surrounding the asymbol. Building your own asymbol and pointing to it will not create the private information, and will cause problems later on.

#define bfd_make_empty_symbol(abfd) \
     BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))

bfd_make_debug_symbol

Description
Create a new asymbol structure for the BFD abfd, to be used as a debugging symbol. Further details of its use have yet to be worked out.

#define bfd_make_debug_symbol(abfd,ptr,size) \
        BFD_SEND (abfd, _bfd_make_debug_symbol, (abfd, ptr, size))

bfd_decode_symclass

Description
Return a character corresponding to the symbol class of symbol, or '?' for an unknown class.

Synopsis

int bfd_decode_symclass(asymbol *symbol);

bfd_symbol_info

Description
Fill in the basic info about symbol that nm needs. Additional info may be added by the back-ends after calling this function.

Synopsis

void bfd_symbol_info(asymbol *symbol, symbol_info *ret);

bfd_copy_private_symbol_data

Synopsis

boolean bfd_copy_private_symbol_data(bfd *ibfd, asymbol *isym, bfd *obfd, asymbol *osym);

Description
Copy private symbol information from isym in the BFD ibfd to the symbol osym in the BFD obfd. Return true on success, false on error. Possible error returns are:

#define bfd_copy_private_symbol_data(ibfd, isymbol, obfd, osymbol) \
     BFD_SEND (obfd, _bfd_copy_private_symbol_data, \
               (ibfd, isymbol, obfd, osymbol))

Archives

Description
An archive (or library) is just another BFD. It has a symbol table, although there's not much a user program will do with it.

The big difference between an archive BFD and an ordinary BFD is that the archive doesn't have sections. Instead it has a chain of BFDs that are considered its contents. These BFDs can be manipulated like any other. The BFDs contained in an archive opened for reading will all be opened for reading. You may put either input or output BFDs into an archive opened for output; they will be handled correctly when the archive is closed.

Use bfd_openr_next_archived_file to step through the contents of an archive opened for input. You don't have to read the entire archive if you don't want to! Read it until you find what you want.

Archive contents of output BFDs are chained through the next pointer in a BFD. The first one is findable through the archive_head slot of the archive. Set it with bfd_set_archive_head (q.v.). A given BFD may be in only one open output archive at a time.

As expected, the BFD archive code is more general than the archive code of any given environment. BFD archives may contain files of different formats (e.g., a.out and coff) and even different architectures. You may even place archives recursively into archives!

This can cause unexpected confusion, since some archive formats are more expressive than others. For instance, Intel COFF archives can preserve long filenames; SunOS a.out archives cannot. If you move a file from the first to the second format and back again, the filename may be truncated. Likewise, different a.out environments have different conventions as to how they truncate filenames, whether they preserve directory names in filenames, etc. When interoperating with native tools, be sure your files are homogeneous.

Beware: most of these formats do not react well to the presence of spaces in filenames. We do the best we can, but can't always handle this case due to restrictions in the format of archives. Many Unix utilities are braindead in regards to spaces and such in filenames anyway, so this shouldn't be much of a restriction.

Archives are supported in BFD in archive.c.

bfd_get_next_mapent

Synopsis

symindex bfd_get_next_mapent(bfd *abfd, symindex previous, carsym **sym);

Description
Step through archive abfd's symbol table (if it has one). Successively update sym with the next symbol's information, returning that symbol's (internal) index into the symbol table.

Supply BFD_NO_MORE_SYMBOLS as the previous entry to get the first one; returns BFD_NO_MORE_SYMBOLS when you've already got the last one.

A carsym is a canonical archive symbol. The only user-visible element is its name, a null-terminated string.

bfd_set_archive_head

Synopsis

boolean bfd_set_archive_head(bfd *output, bfd *new_head);

Description
Set the head of the chain of BFDs contained in the archive output to new_head.

bfd_openr_next_archived_file

Synopsis

bfd *bfd_openr_next_archived_file(bfd *archive, bfd *previous);

Description
Provided a BFD, archive, containing an archive and NULL, open an input BFD on the first contained element and returns that. Subsequent calls should pass the archive and the previous return value to return a created BFD to the next contained element. NULL is returned when there are no more.

File formats

A format is a BFD concept of high level file contents type. The formats supported by BFD are:

The BFD may contain data, symbols, relocations and debug info.

The BFD contains other BFDs and an optional index.

The BFD contains the result of an executable core dump.

bfd_check_format

Synopsis

boolean bfd_check_format(bfd *abfd, bfd_format format);

Description
Verify if the file attached to the BFD abfd is compatible with the format format (i.e., one of bfd_object, bfd_archive or bfd_core).

If the BFD has been set to a specific target before the call, only the named target and format combination is checked. If the target has not been set, or has been set to default, then all the known target backends is interrogated to determine a match. If the default target matches, it is used. If not, exactly one target must recognize the file, or an error results.

The function returns true on success, otherwise false with one of the following error codes:

bfd_check_format_matches

Synopsis

boolean bfd_check_format_matches(bfd *abfd, bfd_format format, char ***matching);

Description
Like bfd_check_format, except when it returns false with bfd_errno set to bfd_error_file_ambiguously_recognized. In that case, if matching is not NULL, it will be filled in with a NULL-terminated list of the names of the formats that matched, allocated with malloc. Then the user may choose a format and try again.

When done with the list that matching points to, the caller should free it.

bfd_set_format

Synopsis

boolean bfd_set_format(bfd *abfd, bfd_format format);

Description
This function sets the file format of the BFD abfd to the format format. If the target set in the BFD does not support the format requested, the format is invalid, or the BFD is not open for writing, then an error occurs.

bfd_format_string

Synopsis

CONST char *bfd_format_string(bfd_format format);

Description
Return a pointer to a const string invalid, object, archive, core, or unknown, depending upon the value of format.

Relocations

BFD maintains relocations in much the same way it maintains symbols: they are left alone until required, then read in en-mass and translated into an internal form. A common routine bfd_perform_relocation acts upon the canonical form to do the fixup.

Relocations are maintained on a per section basis, while symbols are maintained on a per BFD basis.

All that a back end has to do to fit the BFD interface is to create a struct reloc_cache_entry for each relocation in a particular section, and fill in the right bits of the structures.

typedef arelent

This is the structure of a relocation entry:


typedef enum bfd_reloc_status
{
       /* No errors detected */
  bfd_reloc_ok,

       /* The relocation was performed, but there was an overflow. */
  bfd_reloc_overflow,

       /* The address to relocate was not within the section supplied. */
  bfd_reloc_outofrange,

       /* Used by special functions */
  bfd_reloc_continue,

       /* Unsupported relocation size requested. */
  bfd_reloc_notsupported,

       /* Unused */
  bfd_reloc_other,

       /* The symbol to relocate against was undefined. */
  bfd_reloc_undefined,

       /* The relocation was performed, but may not be ok - presently
          generated only when linking i960 coff files with i960 b.out
          symbols.  If this type is returned, the error_message argument
          to bfd_perform_relocation will be set.  */
  bfd_reloc_dangerous
 }
 bfd_reloc_status_type;

typedef struct reloc_cache_entry
{
       /* A pointer into the canonical table of pointers  */
  struct symbol_cache_entry **sym_ptr_ptr;

       /* offset in section */
  bfd_size_type address;

       /* addend for relocation value */
  bfd_vma addend;

       /* Pointer to how to perform the required relocation */
  reloc_howto_type *howto;

} arelent;

Description
Here is a description of each of the fields within an arelent:

The symbol table pointer points to a pointer to the symbol associated with the relocation request. It is the pointer into the table returned by the back end's get_symtab action. See section Symbols. The symbol is referenced through a pointer to a pointer so that tools like the linker can fix up all the symbols of the same name by modifying only one pointer. The relocation routine looks in the symbol and uses the base of the section the symbol is attached to and the value of the symbol as the initial relocation offset. If the symbol pointer is zero, then the section provided is looked up.

The address field gives the offset in bytes from the base of the section data which owns the relocation record to the first byte of relocatable information. The actual data relocated will be relative to this point; for example, a relocation type which modifies the bottom two bytes of a four byte word would not touch the first byte pointed to in a big endian world.

The addend is a value provided by the back end to be added (!) to the relocation offset. Its interpretation is dependent upon the howto. For example, on the 68k the code:

        char foo[];
        main()
                {
                return foo[0x12345678];
                }

Could be compiled into:

        linkw fp,#-4
        moveb @#12345678,d0
        extbl d0
        unlk fp
        rts

This could create a reloc pointing to foo, but leave the offset in the data, something like:

RELOCATION RECORDS FOR [.text]:
offset   type      value
00000006 32        _foo

00000000 4e56 fffc          ; linkw fp,#-4
00000004 1039 1234 5678     ; moveb @#12345678,d0
0000000a 49c0               ; extbl d0
0000000c 4e5e               ; unlk fp
0000000e 4e75               ; rts

Using coff and an 88k, some instructions don't have enough space in them to represent the full address range, and pointers have to be loaded in two parts. So you'd get something like:

        or.u     r13,r0,hi16(_foo+0x12345678)
        ld.b     r2,r13,lo16(_foo+0x12345678)
        jmp      r1

This should create two relocs, both pointing to _foo, and with 0x12340000 in their addend field. The data would consist of:

RELOCATION RECORDS FOR [.text]:
offset   type      value
00000002 HVRT16    _foo+0x12340000
00000006 LVRT16    _foo+0x12340000

00000000 5da05678           ; or.u r13,r0,0x5678
00000004 1c4d5678           ; ld.b r2,r13,0x5678
00000008 f400c001           ; jmp r1

The relocation routine digs out the value from the data, adds it to the addend to get the original offset, and then adds the value of _foo. Note that all 32 bits have to be kept around somewhere, to cope with carry from bit 15 to bit 16.

One further example is the sparc and the a.out format. The sparc has a similar problem to the 88k, in that some instructions don't have room for an entire offset, but on the sparc the parts are created in odd sized lumps. The designers of the a.out format chose to not use the data within the section for storing part of the offset; all the offset is kept within the reloc. Anything in the data should be ignored.

        save %sp,-112,%sp
        sethi %hi(_foo+0x12345678),%g2
        ldsb [%g2+%lo(_foo+0x12345678)],%i0
        ret
        restore

Both relocs contain a pointer to foo, and the offsets contain junk.

RELOCATION RECORDS FOR [.text]:
offset   type      value
00000004 HI22      _foo+0x12345678
00000008 LO10      _foo+0x12345678

00000000 9de3bf90     ; save %sp,-112,%sp
00000004 05000000     ; sethi %hi(_foo+0),%g2
00000008 f048a000     ; ldsb [%g2+%lo(_foo+0)],%i0
0000000c 81c7e008     ; ret
00000010 81e80000     ; restore

The howto field can be imagined as a relocation instruction. It is a pointer to a structure which contains information on what to do with all of the other information in the reloc record and data section. A back end would normally have a relocation instruction set and turn relocations into pointers to the correct structure on input - but it would be possible to create each howto field on demand.

enum complain_overflow

Indicates what sort of overflow checking should be done when performing a relocation.


enum complain_overflow
{
       /* Do not complain on overflow. */
  complain_overflow_dont,

       /* Complain if the bitfield overflows, whether it is considered
          as signed or unsigned. */
  complain_overflow_bitfield,

       /* Complain if the value overflows when considered as signed
          number. */
  complain_overflow_signed,

       /* Complain if the value overflows when considered as an
          unsigned number. */
  complain_overflow_unsigned
};

reloc_howto_type

The reloc_howto_type is a structure which contains all the information that libbfd needs to know to tie up a back end's data.

struct symbol_cache_entry;             /* Forward declaration */

struct reloc_howto_struct
{
       /*  The type field has mainly a documentary use - the back end can
           do what it wants with it, though normally the back end's
           external idea of what a reloc number is stored
           in this field. For example, a PC relative word relocation
           in a coff environment has the type 023 - because that's
           what the outside world calls a R_PCRWORD reloc. */
  unsigned int type;

       /*  The value the final relocation is shifted right by. This drops
           unwanted data from the relocation.  */
  unsigned int rightshift;

       /*  The size of the item to be relocated.  This is *not* a
           power-of-two measure.  To get the number of bytes operated
           on by a type of relocation, use bfd_get_reloc_size.  */
  int size;

       /*  The number of bits in the item to be relocated.  This is used
           when doing overflow checking.  */
  unsigned int bitsize;

       /*  Notes that the relocation is relative to the location in the
           data section of the addend. The relocation function will
           subtract from the relocation value the address of the location
           being relocated. */
  boolean pc_relative;

       /*  The bit position of the reloc value in the destination.
           The relocated value is left shifted by this amount. */
  unsigned int bitpos;

       /* What type of overflow error should be checked for when
          relocating. */
  enum complain_overflow complain_on_overflow;

       /* If this field is non null, then the supplied function is
          called rather than the normal function. This allows really
          strange relocation methods to be accomodated (e.g., i960 callj
          instructions). */
  bfd_reloc_status_type (*special_function)
                                   PARAMS ((bfd *abfd,
                                            arelent *reloc_entry,
                                            struct symbol_cache_entry *symbol,
                                            PTR data,
                                            asection *input_section,
                                            bfd *output_bfd,
                                            char **error_message));

       /* The textual name of the relocation type. */
  char *name;

       /* When performing a partial link, some formats must modify the
          relocations rather than the data - this flag signals this.*/
  boolean partial_inplace;

       /* The src_mask selects which parts of the read in data
          are to be used in the relocation sum.  E.g., if this was an 8 bit
          bit of data which we read and relocated, this would be
          0x000000ff. When we have relocs which have an addend, such as
          sun4 extended relocs, the value in the offset part of a
          relocating field is garbage so we never use it. In this case
          the mask would be 0x00000000. */
  bfd_vma src_mask;

       /* The dst_mask selects which parts of the instruction are replaced
          into the instruction. In most cases src_mask == dst_mask,
          except in the above special case, where dst_mask would be
          0x000000ff, and src_mask would be 0x00000000.   */
  bfd_vma dst_mask;

       /* When some formats create PC relative instructions, they leave
          the value of the pc of the place being relocated in the offset
          slot of the instruction, so that a PC relative relocation can
          be made just by adding in an ordinary offset (e.g., sun3 a.out).
          Some formats leave the displacement part of an instruction
          empty (e.g., m88k bcs); this flag signals the fact.*/
  boolean pcrel_offset;

};

The HOWTO Macro

Description
The HOWTO define is horrible and will go away.

#define HOWTO(C, R,S,B, P, BI, O, SF, NAME, INPLACE, MASKSRC, MASKDST, PC) \
  {(unsigned)C,R,S,B, P, BI, O,SF,NAME,INPLACE,MASKSRC,MASKDST,PC}

Description
And will be replaced with the totally magic way. But for the moment, we are compatible, so do it this way.

#define NEWHOWTO( FUNCTION, NAME,SIZE,REL,IN) HOWTO(0,0,SIZE,0,REL,0,complain_overflow_dont,FUNCTION, NAME,false,0,0,IN)

Description
Helper routine to turn a symbol into a relocation value.

#define HOWTO_PREPARE(relocation, symbol)      \
  {                                            \
  if (symbol != (asymbol *)NULL) {             \
    if (bfd_is_com_section (symbol->section)) { \
      relocation = 0;                          \
    }                                          \
    else {                                     \
      relocation = symbol->value;              \
    }                                          \
  }                                            \
}

bfd_get_reloc_size

Synopsis

unsigned int bfd_get_reloc_size (reloc_howto_type *);

Description
For a reloc_howto_type that operates on a fixed number of bytes, this returns the number of bytes operated on.

arelent_chain

Description
How relocs are tied together in an asection:

typedef struct relent_chain {
  arelent relent;
  struct   relent_chain *next;
} arelent_chain;

bfd_check_overflow

Synopsis

bfd_reloc_status_type
bfd_check_overflow
   (enum complain_overflow how,
    unsigned int bitsize,
    unsigned int rightshift,
    bfd_vma relocation);

Description
Perform overflow checking on relocation which has bitsize significant bits and will be shifted right by rightshift bits. The result is either of bfd_reloc_ok or bfd_reloc_overflow.

bfd_perform_relocation

Synopsis

bfd_reloc_status_type
bfd_perform_relocation
   (bfd *abfd,
    arelent *reloc_entry,
    PTR data,
    asection *input_section,
    bfd *output_bfd,
    char **error_message);

Description
If output_bfd is supplied to this function, the generated image will be relocatable; the relocations are copied to the output file after they have been changed to reflect the new state of the world. There are two ways of reflecting the results of partial linkage in an output file: by modifying the output data in place, and by modifying the relocation record. Some native formats (e.g., basic a.out and basic coff) have no way of specifying an addend in the relocation type, so the addend has to go in the output data. This is no big deal since in these formats the output data slot will always be big enough for the addend. Complex reloc types with addends were invented to solve just this problem. The error_message argument is set to an error message if this return bfd_reloc_dangerous.

bfd_install_relocation

Synopsis

bfd_reloc_status_type
bfd_install_relocation
   (bfd *abfd,
    arelent *reloc_entry,
    PTR data, bfd_vma data_start,
    asection *input_section,
    char **error_message);

Description
This looks remarkably like bfd_perform_relocation, except it does not expect that the section contents have been filled in. I.e., it's suitable for use when creating, rather than applying a relocation.

For now, this function should be considered reserved for the assembler.

The howto manager

When an application wants to create a relocation, but doesn't know what the target machine might call it, it can find out by using this bit of code.

bfd_reloc_code_type

Description
The insides of a reloc code. The idea is that, eventually, there will be one enumerator for every type of relocation we ever do. Pass one of these values to bfd_reloc_type_lookup, and it'll return a howto pointer.

This does mean that the application must determine the correct enumerator value; you can't get a howto pointer from a random set of attributes.

Here are the possible values for enum bfd_reloc_code_real:

: BFD_RELOC_64
: BFD_RELOC_32
: BFD_RELOC_26
: BFD_RELOC_24
: BFD_RELOC_16
: BFD_RELOC_14
: BFD_RELOC_8
Basic absolute relocations of N bits.
: BFD_RELOC_64_PCREL
: BFD_RELOC_32_PCREL
: BFD_RELOC_24_PCREL
: BFD_RELOC_16_PCREL
: BFD_RELOC_12_PCREL
: BFD_RELOC_8_PCREL
PC-relative relocations. Sometimes these are relative to the address of the relocation itself; sometimes they are relative to the start of the section containing the relocation. It depends on the specific target.

The 24-bit relocation is used in some Intel 960 configurations.

: BFD_RELOC_32_GOT_PCREL
: BFD_RELOC_16_GOT_PCREL
: BFD_RELOC_8_GOT_PCREL
: BFD_RELOC_32_GOTOFF
: BFD_RELOC_16_GOTOFF
: BFD_RELOC_LO16_GOTOFF
: BFD_RELOC_HI16_GOTOFF
: BFD_RELOC_HI16_S_GOTOFF
: BFD_RELOC_8_GOTOFF
: BFD_RELOC_32_PLT_PCREL
: BFD_RELOC_24_PLT_PCREL
: BFD_RELOC_16_PLT_PCREL
: BFD_RELOC_8_PLT_PCREL
: BFD_RELOC_32_PLTOFF
: BFD_RELOC_16_PLTOFF
: BFD_RELOC_LO16_PLTOFF
: BFD_RELOC_HI16_PLTOFF
: BFD_RELOC_HI16_S_PLTOFF
: BFD_RELOC_8_PLTOFF
For ELF.
: BFD_RELOC_68K_GLOB_DAT
: BFD_RELOC_68K_JMP_SLOT
: BFD_RELOC_68K_RELATIVE
Relocations used by 68K ELF.
: BFD_RELOC_32_BASEREL
: BFD_RELOC_16_BASEREL
: BFD_RELOC_LO16_BASEREL
: BFD_RELOC_HI16_BASEREL
: BFD_RELOC_HI16_S_BASEREL
: BFD_RELOC_8_BASEREL
: BFD_RELOC_RVA
Linkage-table relative.
: BFD_RELOC_8_FFnn
Absolute 8-bit relocation, but used to form an address like 0xFFnn.
: BFD_RELOC_32_PCREL_S2
: BFD_RELOC_16_PCREL_S2
: BFD_RELOC_23_PCREL_S2
These PC-relative relocations are stored as word displacements -- i.e., byte displacements shifted right two bits. The 30-bit word displacement (<<32_PCREL_S2>> -- 32 bits, shifted 2) is used on the SPARC. (SPARC tools generally refer to this as <<WDISP30>>.) The signed 16-bit displacement is used on the MIPS, and the 23-bit displacement is used on the Alpha.
: BFD_RELOC_HI22
: BFD_RELOC_LO10
High 22 bits and low 10 bits of 32-bit value, placed into lower bits of the target word. These are used on the SPARC.
: BFD_RELOC_GPREL16
: BFD_RELOC_GPREL32
For systems that allocate a Global Pointer register, these are displacements off that register. These relocation types are handled specially, because the value the register will have is decided relatively late.
: BFD_RELOC_I960_CALLJ
Reloc types used for i960/b.out.
: BFD_RELOC_NONE
: BFD_RELOC_SPARC_WDISP22
: BFD_RELOC_SPARC22
: BFD_RELOC_SPARC13
: BFD_RELOC_SPARC_GOT10
: BFD_RELOC_SPARC_GOT13
: BFD_RELOC_SPARC_GOT22
: BFD_RELOC_SPARC_PC10
: BFD_RELOC_SPARC_PC22
: BFD_RELOC_SPARC_WPLT30
: BFD_RELOC_SPARC_COPY
: BFD_RELOC_SPARC_GLOB_DAT
: BFD_RELOC_SPARC_JMP_SLOT
: BFD_RELOC_SPARC_RELATIVE
: BFD_RELOC_SPARC_UA32
SPARC ELF relocations. There is probably some overlap with other relocation types already defined.
: BFD_RELOC_SPARC_BASE13
: BFD_RELOC_SPARC_BASE22
I think these are specific to SPARC a.out (e.g., Sun 4).
: BFD_RELOC_SPARC_64
: BFD_RELOC_SPARC_10
: BFD_RELOC_SPARC_11
: BFD_RELOC_SPARC_OLO10
: BFD_RELOC_SPARC_HH22
: BFD_RELOC_SPARC_HM10
: BFD_RELOC_SPARC_LM22
: BFD_RELOC_SPARC_PC_HH22
: BFD_RELOC_SPARC_PC_HM10
: BFD_RELOC_SPARC_PC_LM22
: BFD_RELOC_SPARC_WDISP16
: BFD_RELOC_SPARC_WDISP19
: BFD_RELOC_SPARC_7
: BFD_RELOC_SPARC_6
: BFD_RELOC_SPARC_5
: BFD_RELOC_SPARC_DISP64
: BFD_RELOC_SPARC_PLT64
: BFD_RELOC_SPARC_HIX22
: BFD_RELOC_SPARC_LOX10
: BFD_RELOC_SPARC_H44
: BFD_RELOC_SPARC_M44
: BFD_RELOC_SPARC_L44
: BFD_RELOC_SPARC_REGISTER
SPARC64 relocations
: BFD_RELOC_ALPHA_GPDISP_HI16
Alpha ECOFF and ELF relocations. Some of these treat the symbol or "addend" in some special way. For GPDISP_HI16 ("gpdisp") relocations, the symbol is ignored when writing; when reading, it will be the absolute section symbol. The addend is the displacement in bytes of the "lda" instruction from the "ldah" instruction (which is at the address of this reloc).
: BFD_RELOC_ALPHA_GPDISP_LO16
For GPDISP_LO16 ("ignore") relocations, the symbol is handled as with GPDISP_HI16 relocs. The addend is ignored when writing the relocations out, and is filled in with the file's GP value on reading, for convenience.
: BFD_RELOC_ALPHA_GPDISP
The ELF GPDISP relocation is exactly the same as the GPDISP_HI16 relocation except that there is no accompanying GPDISP_LO16 relocation.
: BFD_RELOC_ALPHA_LITERAL
: BFD_RELOC_ALPHA_ELF_LITERAL
: BFD_RELOC_ALPHA_LITUSE
The Alpha LITERAL/LITUSE relocs are produced by a symbol reference; the assembler turns it into a LDQ instruction to load the address of the symbol, and then fills in a register in the real instruction.

The LITERAL reloc, at the LDQ instruction, refers to the .lita section symbol. The addend is ignored when writing, but is filled in with the file's GP value on reading, for convenience, as with the GPDISP_LO16 reloc.

The ELF_LITERAL reloc is somewhere between 16_GOTOFF and GPDISP_LO16. It should refer to the symbol to be referenced, as with 16_GOTOFF, but it generates output not based on the position within the .got section, but relative to the GP value chosen for the file during the final link stage.

The LITUSE reloc, on the instruction using the loaded address, gives information to the linker that it might be able to use to optimize away some literal section references. The symbol is ignored (read as the absolute section symbol), and the "addend" indicates the type of instruction using the register: 1 - "memory" fmt insn 2 - byte-manipulation (byte offset reg) 3 - jsr (target of branch)

The GNU linker currently doesn't do any of this optimizing.

: BFD_RELOC_ALPHA_HINT
The HINT relocation indicates a value that should be filled into the "hint" field of a jmp/jsr/ret instruction, for possible branch- prediction logic which may be provided on some processors.
: BFD_RELOC_ALPHA_LINKAGE
The LINKAGE relocation outputs a linkage pair in the object file, which is filled by the linker.
: BFD_RELOC_ALPHA_CODEADDR
The CODEADDR relocation outputs a STO_CA in the object file, which is filled by the linker.
: BFD_RELOC_MIPS_JMP
Bits 27..2 of the relocation address shifted right 2 bits; simple reloc otherwise.
: BFD_RELOC_MIPS16_JMP
The MIPS16 jump instruction.
: BFD_RELOC_MIPS16_GPREL
MIPS16 GP relative reloc.
: BFD_RELOC_HI16
High 16 bits of 32-bit value; simple reloc.
: BFD_RELOC_HI16_S
High 16 bits of 32-bit value but the low 16 bits will be sign extended and added to form the final result. If the low 16 bits form a negative number, we need to add one to the high value to compensate for the borrow when the low bits are added.
: BFD_RELOC_LO16
Low 16 bits.
: BFD_RELOC_PCREL_HI16_S
Like BFD_RELOC_HI16_S, but PC relative.
: BFD_RELOC_PCREL_LO16
Like BFD_RELOC_LO16, but PC relative.
: BFD_RELOC_MIPS_GPREL
Relocation relative to the global pointer.
: BFD_RELOC_MIPS_LITERAL
Relocation against a MIPS literal section.
: BFD_RELOC_MIPS_GOT16
: BFD_RELOC_MIPS_CALL16
: BFD_RELOC_MIPS_GPREL32
: BFD_RELOC_MIPS_GOT_HI16
: BFD_RELOC_MIPS_GOT_LO16
: BFD_RELOC_MIPS_CALL_HI16
: BFD_RELOC_MIPS_CALL_LO16
MIPS ELF relocations.
: BFD_RELOC_386_GOT32
: BFD_RELOC_386_PLT32
: BFD_RELOC_386_COPY
: BFD_RELOC_386_GLOB_DAT
: BFD_RELOC_386_JUMP_SLOT
: BFD_RELOC_386_RELATIVE
: BFD_RELOC_386_GOTOFF
: BFD_RELOC_386_GOTPC
i386/elf relocations
: BFD_RELOC_NS32K_IMM_8
: BFD_RELOC_NS32K_IMM_16
: BFD_RELOC_NS32K_IMM_32
: BFD_RELOC_NS32K_IMM_8_PCREL
: BFD_RELOC_NS32K_IMM_16_PCREL
: BFD_RELOC_NS32K_IMM_32_PCREL
: BFD_RELOC_NS32K_DISP_8
: BFD_RELOC_NS32K_DISP_16
: BFD_RELOC_NS32K_DISP_32
: BFD_RELOC_NS32K_DISP_8_PCREL
: BFD_RELOC_NS32K_DISP_16_PCREL
: BFD_RELOC_NS32K_DISP_32_PCREL
ns32k relocations
: BFD_RELOC_PPC_B26
: BFD_RELOC_PPC_BA26
: BFD_RELOC_PPC_TOC16
: BFD_RELOC_PPC_B16
: BFD_RELOC_PPC_B16_BRTAKEN
: BFD_RELOC_PPC_B16_BRNTAKEN
: BFD_RELOC_PPC_BA16
: BFD_RELOC_PPC_BA16_BRTAKEN
: BFD_RELOC_PPC_BA16_BRNTAKEN
: BFD_RELOC_PPC_COPY
: BFD_RELOC_PPC_GLOB_DAT
: BFD_RELOC_PPC_JMP_SLOT
: BFD_RELOC_PPC_RELATIVE
: BFD_RELOC_PPC_LOCAL24PC
: BFD_RELOC_PPC_EMB_NADDR32
: BFD_RELOC_PPC_EMB_NADDR16
: BFD_RELOC_PPC_EMB_NADDR16_LO
: BFD_RELOC_PPC_EMB_NADDR16_HI
: BFD_RELOC_PPC_EMB_NADDR16_HA
: BFD_RELOC_PPC_EMB_SDAI16
: BFD_RELOC_PPC_EMB_SDA2I16
: BFD_RELOC_PPC_EMB_SDA2REL
: BFD_RELOC_PPC_EMB_SDA21
: BFD_RELOC_PPC_EMB_MRKREF
: BFD_RELOC_PPC_EMB_RELSEC16
: BFD_RELOC_PPC_EMB_RELST_LO
: BFD_RELOC_PPC_EMB_RELST_HI
: BFD_RELOC_PPC_EMB_RELST_HA
: BFD_RELOC_PPC_EMB_BIT_FLD
: BFD_RELOC_PPC_EMB_RELSDA
Power(rs6000) and PowerPC relocations.
: BFD_RELOC_CTOR
The type of reloc used to build a contructor table - at the moment probably a 32 bit wide absolute relocation, but the target can choose. It generally does map to one of the other relocation types.
: BFD_RELOC_ARM_PCREL_BRANCH
ARM 26 bit pc-relative branch. The lowest two bits must be zero and are not stored in the instruction.
: BFD_RELOC_ARM_IMMEDIATE
: BFD_RELOC_ARM_OFFSET_IMM
: BFD_RELOC_ARM_SHIFT_IMM
: BFD_RELOC_ARM_SWI
: BFD_RELOC_ARM_MULTI
: BFD_RELOC_ARM_CP_OFF_IMM
: BFD_RELOC_ARM_ADR_IMM
: BFD_RELOC_ARM_LDR_IMM
: BFD_RELOC_ARM_LITERAL
: BFD_RELOC_ARM_IN_POOL
: BFD_RELOC_ARM_OFFSET_IMM8
: BFD_RELOC_ARM_HWLITERAL
: BFD_RELOC_ARM_THUMB_ADD
: BFD_RELOC_ARM_THUMB_IMM
: BFD_RELOC_ARM_THUMB_SHIFT
: BFD_RELOC_ARM_THUMB_OFFSET
These relocs are only used within the ARM assembler. They are not (at present) written to any object files.
: BFD_RELOC_SH_PCDISP8BY2
: BFD_RELOC_SH_PCDISP12BY2
: BFD_RELOC_SH_IMM4
: BFD